3DS Max
I hope you enjoyed reading this tutorial. Now you can download 3D model as a final result of this tutorial from Buy3D.net - Iphone 4 . You can also sell 3D model result you got from this tutorial and earn money on www.buy3d.net. Let this be an incentive to visit us again, enjoy the new tutorials and make money on the model you created thanks to this tutorial.
So let’s start Learn-Sell-Earn.
In this tutorial i will show you how to create an Iphone 4 in 3ds Max and VRay. We will cover both parts, modeling and rendering. If you follow this tutorial well you should achieve an image like the one above. At bottom of tutorial you will find link to download sample of this tutorial in .max, .3ds, .obj formats.
Step 1: From Create, Shapes create a new Rectangle with 3 Interpolation steps, the Length of 26.2cm, the Width of 12.5cm and the Corner Radius of 2.0cm. Right click on the screen and Select Convert to, Convert to Editable Poly to convert the shape.
Step 2: In the Modify tab go to Edge selection mode and using the Cut tool create new edges like below. It’s very important that you cut from Vertex to Vertex and not from Edge to vertex or vertex to edge…
Step 4: Go in Polygon selection mode and press CTRL+A to select all the polygons, Inset the with an amount of 0.1cm.
Step 8: Extrude the same Polygons with an amount of -0.015cm click Apply, change the amount to -0.05cm and click OK. You can press Del to Delete them or you can leave them.
Step 9: Go in Border selection, select the Border and using the Select and Move tool hold down SHIFT and copy the border 2cm in the Y axis direction.
Step 11: Like in Step 2 create new edges using the Cut tool. Also create the edges we’ve created in Step 3.
Step 13: Make a Ring selection of the inner edges by selecting one and clicking on Ring. After the Connect the edges with 2 Segments and a Pinch of 90.
Step 14: Again, make a Ring selection of the edges and Connect the with 2 segments and a Pinch of 65.
Step 15: Select the Polygons you see selected below and Detach them as Clone changing the name to Frame.
Step 16: Press “H” to select from scene and select the Frame and click OK. Use this when you like to select a different object…
Step 17: From the Modifier list add a Shell modifier to the Frame with the Outer amount of 0.15cm. Convert the object to Editable Poly like we did in step 1. Doing this will Collapse your modifier to the mesh.
Step 18: Now, you will only see the Frame in my printscreens because i’ve hidden the rest of the objects. To do this simply select your object, right click on the screen an chose Hide Unselected, to Unhide them click Unhide All. Now make a loop selection of the corner edges, select one from every line and click Loop. Click on Chamfer, change the amount to 0.04cm, click Apply, change the amount to 0.005cm and click OK.
Step 19: Make a selection of the following edges and Connect them with 2 Segments, a Pinch of -73 and a Slide of 411.
Step 24: In polygon selection mode select the polygon resulted from the chamfering of the vertex, click on the Inset box, change the amount to 0.02cm, click Apply 2 times and OK after that.
Step 28: Select the polygons and using the Select and Move tool move them outside 0.1cm in the X axis direction.
Step 31: Select the edges from above the new create button and Connect them with 2 segments and a Pinch of 25.
Step 43: Using the Select and Move tool and the Select and Scale tool reshape the corners of the button and move it to the side.
Step 46: I’ve forgot something on the first created round buttons. Go to them select the top polygons, move them outwards and chamfer the edges with an amount of 0.005cm.
Step 47: Unhide all and select the main body of the phone. Make a ring selection of the edges and Connect them with 3 segments and a Pinch of -30.
Step 48: Again, make a ring selection of the edges and Connect them with 1 Segment and a Slide of -85.
Step 53: Inset the polygon resulted from chamfering the vertex with an amount of 0.25cm, click Apply 4 times and OK after that.
Step 56: Select the middle vertex, check the box for Use Soft Selection, change the Falloff to 1.35cm and the Bubble to 1.0 and using the Select and Move tool move the vertex inwards in the Y axis direction for 0.2cm.
Step 60: First Inset the middle polygons where the speaker will be with an amount of 0.05cm and after that Bevel them with the Outline of -0.1cm and the Height of -0.1cm.
Step 63: By now you should know how to create edges using Connect, so create the line below using Connect changing the Slide amount to move it up.
Step 64: Select the middle edges of the button and Chamfer them with an amount of 1.2cm and 2 Segments.
Step 65: Using Target Weld, weld the 3 vertices to the one about or below. To use the Target Weld tool click on it to activate it, click on the first vertex and after that click on the vertex on with you want to weld.
Step 69: To create the inside of the speaker create a NGon with 6 Sides and Convert it to Editable Poly.
Step 70: First in Polygon selection mode hold down SHIFT and using the Select and Move tool Clone the polygons, position it like below and Weld the joining vertices together.
Step 72: Select all the polygons and Inset them with a small amount to create a Border and Delete them after the Inset. The amount of your Inset depends on the size of the first created NGon, in my case will be 2.0cm since i’ve create a big NGon. I will scale the object down to fit the speaker.
Step 73: Add a Shell modifier to the object and change the Outer Amount to something that suits you. Position the object inside of the phone.
Step 74: By now you should have learned how to create the camera next to the speaker. If not, repeat all the steps of this tutorial
Step 75: To smooth down the phone you can check the box for Use Nurms Subdivision with 3 Iterations or you can add a Turbosmooth or Meshsmooth modifier. It’s your choice. Do this to the phone and to the Frame.
Step 76: To create the Camera just make a Sphere from Create, Geometry and position it inside of the camera hole.
Step 77: The button we will create right now it’s very simple like the 3th one we’ve created on the side, so you can do this by your self because by now you should have learned how.
Step 78: Also the hole for the earphones is very simple and you should know how to create it by now.
Step 80: For the bottom of the phone create 3 new holes like we did until now. Also create the grid inside the speakers like we did for the front one.
Step 81: The camera is also a very simple process. Create it like we did with the round buttons. I will not waste to much time on it since the back part of the phone will not be visible in the final render.
Step 84: Press F10 to open Render Setup or click on it in the main toolbar.Change the resolution to whatever you like and click the 3 dots, select VRay and click OK.
Step 85: To create the scene just create a Plane and extrude the edges until you have something like below.
Step 86: From Create, Light, VRay create 2 VRaylights with the position and settings like in the below image.
Step 87: Press “M” to open Material Editor, select the first slot, click on Standard, chose VRayMtl and click OK.
Step 89: Select the 2nd slot, change it to VRayMtl and change the settings of the material like below to create a metal material.
Step 90: Click and Drag the 2nd material to the 3rd slot to clone it. Change it’s name, and in the Maps rollout menu click on None next to Bump, select Bitmap and Open this Image(click to open). You can also change the Bump amount to a bigger number like 80-100.
Step 91: Select the button polygons, Assign the material to selection, click Show Standard Map in Viewport and add a UVW Map modifier. Change the mapping type to Planar or Box. When everything looks OK right click on the Modifier and select Collapse all, click on Yes or simply Convert the object to Editable Poly.
Step 92: Clone the material again, change the name only this time add this Image(click to open) in the Bump slot, assign this material to the other button.
Step 93: Create a new VRayMtl in the 4th slot only instead of 0.94 in reflection glossiness try 0.98-0.99. Apply this material to the phones polygons except the one for the screen.
Step 94: Duplicate the previous created material, rename it and add this image(click to open) in Diffuse slot.Step 95: With the button polygons selected Assign previously created material to selection and click the Show Standard Map in Viewport. Add an UVW Map modifier. You can also uncheck the Tile boxes and change the Length and Width for the modifier to something smaller.
Step 96: Create a new VRayMtl/Glass, change the settings like below, and assign it to the screen. You can try the reflection glossiness amount of 0.99.
Step 97: With the screen polygons selected, hold down SHIFT and clone them inwards to create the Display. In Material editor create a new material, this time VRayLightMtl, change the Multiplier to 1.5 or 2.0, click on None, chose Bitmap and open one of these 2 displays: Display 1(click to open) and Display 2(click to open). Assign material to Display object.Use UVW Map modifier to position it if needed.
Step 98: For the camera create a new VRayMtl material with the settings like below. Assign it to it.
Step 99: From Create, Camera create a new Target Camera and position it like below. Also press SHIFT+F to Show Safe Frame.
Step 100: Press F10 to open Render setup and change the render settings like below. As it’s not viewable in the below image also change the box for Show calc. phase in Light Cache rollout menu.
Step 101: As you can see in the below image i’ve change the phone position and now it’s facing upwards. So, to have some reflection on the screen create a new VrayLight with the settings like below. It’s very important how this light is position if you want to have nice reflections.
Step 102. If you press F9 or click it on the main toolbar you should have something like this:
So let’s start Learn-Sell-Earn.
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